As of Release 12.0.0, pets are only obtainable through "pet eggs" which are dropped in dark blue potion bags by Lesser Gods, Gods of the Realm, Event Gods, Dungeon Bosses, and Oryx 1 and 2. In general, players who had purchased pets in previous builds were given a corresponding pet egg. All pets who used to have idle animations were given a stationary look instead. Pets come in different rarity levels, Common, Uncommon, Rare, Legendary and Divine. Each pet can also have up to three abilities depending on their rarity level, and the abilities are improved by feeding pets items.
The page at http://pfiffel.dcom/pets/ is useful for experimenting with the pets, using a close representation to how they are in game.
For more information or anything not seen here, please refer to the Pets Prior to Release 12.0.0 page linked at the bottom.
Pet Yard: The Pet Yard is where eggs must be hatched, and it can contain up to 50 pets. Pets are only removed from the yard upon being Released or Fused- they do not leave when you die. The Pet Yard is also the place to feed or fuse pets, and both functions cost fame or gold, at an increasing price dependent upon the pet's rarity level.
Feeding: Items contain a "Feed Power" shown in their description, with higher numbers meaning that the item will increase a pet's levels more. It is advisable to use higher feed power items when possible, as it costs fame or gold each time a pet is fed. Food items can also be bought in the Nexus, used only for feeding pets.
Fusing: Fusing pets is only possible when the two pets used are of the same family and rarity, and as long as the Pet Yard has been upgraded to a high enough level to allow for it. The pet on the left and its stats will be retained while fusing, while the other will be consumed and disappear from the Pet Yard. It is best to max both pet's first stat before fusing, otherwise it will have a lower stat cap once fused. The level of the abilities other than the first does not matter for level cap, but does give a lower starting level. Fusing will give a random pet of the next rarity level. Below is a breakdown of the respective costs. "Fusion Strength" is a measure of how maxed the two pets being used are.
The page at http://pfiffel.dcom/pets/ is useful for experimenting with the pets, using a close representation to how they are in game.
For more information or anything not seen here, please refer to the Pets Prior to Release 12.0.0 page linked at the bottom.
Pet Yard: The Pet Yard is where eggs must be hatched, and it can contain up to 50 pets. Pets are only removed from the yard upon being Released or Fused- they do not leave when you die. The Pet Yard is also the place to feed or fuse pets, and both functions cost fame or gold, at an increasing price dependent upon the pet's rarity level.
Feeding: Items contain a "Feed Power" shown in their description, with higher numbers meaning that the item will increase a pet's levels more. It is advisable to use higher feed power items when possible, as it costs fame or gold each time a pet is fed. Food items can also be bought in the Nexus, used only for feeding pets.
Fusing: Fusing pets is only possible when the two pets used are of the same family and rarity, and as long as the Pet Yard has been upgraded to a high enough level to allow for it. The pet on the left and its stats will be retained while fusing, while the other will be consumed and disappear from the Pet Yard. It is best to max both pet's first stat before fusing, otherwise it will have a lower stat cap once fused. The level of the abilities other than the first does not matter for level cap, but does give a lower starting level. Fusing will give a random pet of the next rarity level. Below is a breakdown of the respective costs. "Fusion Strength" is a measure of how maxed the two pets being used are.